

TechyInAZ said:Geeez even a GTX 1080 can barely hold it's own at 1080P? That's one seriously demanding title. Arkham Knight was the only one that had that crazy 30fps lock and people were using external programs to get it run good. I'd say Batman Arkham Knight was the only one that really suffered on the PC port, it took them a bit to fix it too, but I bought a new GPU to play Arkham Knight (GTX 980 at the time) I don't regret it because I really enjoyed that game but I felt the others you mentioned didn't have that much issues, you could turn off the really cool Nvidia stuff and play it smoother(like the console versions you mentioned) but I love the tech. We, gamers, are losing because our hardware got cripple like this, however, during that time, the console versions are running properly on inferior hardware at 1080p. It always happened on sponsored Nvidia titles.įinal Fantasy XV, The Witcher 3 (at launch), Batman, Destiny 2, Tomb Raider.Ĭrippling the performances by introducing proprietary tools. Redgarl said:That's gameworks and RTX implementation destroying performances across the board. The Ryzen 5 3400G APU comes paired with the Vega 11 integrated GPU which boast the title of being the most powerful integrated GPU currently available.

On both cases the game would boot into the menu using the latest driver but would crash back to desktop when trying to load any game chapter at any setting. I tried the game on two laptops: a Xiaomi Mi Notebook Pro (opens in new tab) with a i5-8250U quad-core CPU configured to use its integrated UHD Graphics 620 and 8 GB of RAM and a Dell (opens in new tab) from 2017 with an Intel Core i7-8550U, Intel UHD Graphics 620 and 8GB of RAM.

Regrettably at the moments it seems that a bug prevents Control from starting on integrated Intel HD GPUs. Playing Control with AMD Vega Integrated Graphics Render Resolution: 1080p Lowest Settings + Medium Reflections Render Resolution: 720p Lowest Settings + Medium Textures
